Bufón de púas (~ Jester Spikes)
Creature - Goblin Warrior U
Haste
3/1
~Reap Intellect (x)(2)
Sorcery {M}
Target opponent reveals his or her hand. You choose X non-land cards from among them. Search that player’s library, hand and graveyard for cards with the same name as those cards and exile them. Then, that player shuffles his or her library.
Hidden Strings (1)
Sorcery {C}
You may tap or untap target permanent, then you may tap or untap another target permanent
Cipher
Crypt Incursion (2)
Instant {C}
Exile all creature cards from target player’s graveyard. You gain 3 life for each card exiled each way.
Beetleform Mage (1)
Creature - Human Insect Wizard {C}
: Beetleform Mage gets +2/+2 and gains flying until end of turn. Activate this ability only once each turn.
2/2
Restore the Peace (1)
Instant {U}
Return each creature that dealt damage this turn to its owner’s hand.
Pilfered Plans (1)
Sorcery {C}
Target player puts the top two cards of his or her library into his or her graveyard. Draw two cards.
Species Gorger (3)
Creature - Frog Beast {U}
At the beginning of your upkeep, return a creature you control to its owners hand.
6/6
Woodlot Crawler
Creature - Insect {U}
Forestwalk, protection from green
2/1
Tithe Drinker
Creature - Vampire {C}
Lifelink, Extort
2/1
Fluxcharger (2)
Creature - Weird {U}
Whenever you cast an instant or sorcery spell, you may switch Fluxcharger’s power and toughness until end of turn.
1/5
Pontiff of Blight (4)
Creature - Zombie Cleric {R}
Extort
Other creatures you control have extort. (If a creature has multiple instances of extort, each triggers separately.)
2/7
Gaze of Granite (X)
Sorcery (R)
Destroy each nonland permanent with converted mana cost X or less.
Gleam of Battle (4)
Enchantment (U)
Whenever a creature you control attacks, put a +1/+1 counter on it.
Haunter of Nightveil (3)
Creature - Spirit (U)
Creatures your opponents control get -1/-0.
3/4
Jelenn Sphinx (3)
Creature - Sphinx (U)
Flying, vigilance
Whenever Jelenn Sphinx attacks, other attacking creatures get +1/+1 until end of turn.
1/5
Drown in Filth
Sorcery {C}
Choose target creature. Put the top four cards of your library into your graveyard, then that creature gets -1/-1 until end of turn for each land card in your graveyard.
Gruul War Chant (2)
Enchantment {U}
Each attacking creature you control gets +1/+0 and can’t be blocked except by two or more creatures.
Como usual, cenas até domingo, here.
Cumps
Alterado a 4/20/2013 7:21:56 PM por S1NE4T3R