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S1NE4T3R
Moderador
De: Laranjeiro
9/17/2012 4:59:22 AM
[RTR_Previews] OM for Sept 17th





Imagens dos previews até agora

White:
Reprint de Arrest.

Armory Guard 3
Creature - Giant Soldier {C}
Armory Guard has vigilance as long as you control a Gate.
2/5

Avenging Arrow 2
Instant {C}
Destroy target creature that dealt damage this turn.

Azorius Arrester 1
Creature - Human Soldier {C}
When Azorius Arrester enters the battlefield, detain target creature an opponent controls.
2/1

Bazaar Krovod 4
Creature - Beast {U}
Whenever Bazaar Krovod attacks, another target attacking creature gets +0/+2 until end of turn. Untap that creature.
2/5

Concordia Pegasus 1
Creature - Pegasus {C}
Flying
1/3

Ethereal Armor
Enchantment - Aura {C}
Enchant creature
Enchanted creature gets +1/+1 for each enchantment you control and has first strike.

Keening Apparition 1
Creature - Spirit {C}
Sacrifice Keening Apparition: Destroy target enchantment.
2/2

Knightly Valor 4
Enchantment - Aura {C}
Enchant creature
When Knightly Valor enters the battlefield, put a 2/2 white Knight creature token with vigilance onto the battlefield.
Enchanted creature gets +2/+2 and has vigilance.

Palisade Giant 4
Creature - Giant Soldier {R}
All damage that would be dealt to you or another permanent you control is dealt to Palisade Giant instead.
2/7

Phantom General 3
Creature - Spirit Soldier {U}
Creature tokens you control get +1/+1.
2/3

Rest in Peace 1
Enchantment {R}
When Rest in Peace enters the battlefield, exile all cards from all graveyards.
If a card or token would be put into a graveyard from anywhere, exile it instead.

Security Blockade 2
Enchantment - Aura {U}
Enchant land
When Security Blockade enters the battlefield, put a 2/2 white Knight creature token with vigilance onto the battlefield.
Enchanted land has " : Prevent the next 1 damage that would be dealt to you this turn."

Selesnya Sentry 2
Creature - Elephant Soldier {C}
5 : Regenerate Selesnya Sentry.
3/2

Seller of Songbirds 2
Creature - Human {C}
When Seller of Songbirds enters the battlefield, put a 1/1 white Bird creature token with flying onto the battlefield.
1/2

Soul Tithe 1
Enchantment - Aura {U}
Enchant nonland permanent
At the beginning of the upkeep of enchanted permanent’s controller, that player sacrifices it unless he or she pays X, where X is its converted mana cost.

Sphere of Safety 4
Enchantment {U}
Creatures can’t attack you or a planeswalker you control unless their controller pays X for each of those creatures, where X is the number of enchantments you control.

Sunspire Griffin 1
Creature - Griffin {C}
Flying
2/3

Swift Justice
Instant {C}
Until end of turn, target creature gets +1/+0 and gains first strike and lifelink.

Trained Caracal
Creature - Cat {C}
Lifelink
1/1

Trostani’s Judgement 5
Instant {C}
Exile target creature, then populate.

Blue:
Reprint de Cancel, Dispel, Inspiration, Paralyzing Grasp, Tower Drake.

Aquus Steed 3
Creature - Beast {U}
2 , : Target creature gets -2/-0 until end of turn.
1/3

Blustersquall
Instant {C}
Tap target creature you don’t control.
Overload 3

Chronic Flooding 1
Enchantment - Aura {C}
Enchant land
Whenever enchanted land becomes tapped, its controller puts the top three cards of his or her library into his or her graveyard.

Crosstown Courier 1
Creature - Vedalken {C}
Whenever Crosstown Courier deals combat damage to a player, that player puts that many cards from the top of his or her library into his or her graveyard.
2/1

Doorkeeper 1
Creature - Homunculus {C}
Defender
2 , : Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of creatures with defender you control.
0/4

Downsize
Instant {C}
Target creature you don’t control gets -4/-0 until end of turn.
Overload 2

Hover Barrier 2
Creature - Illusion Wall {U}
Defender, flying
0/6

Inaction Injunction 1
Sorcery {C}
Detain target creature an opponent controls.
Draw a card.

Isperia’s Skywatch 5
Creature - Vedalken Knight {C}
Flying
When Isperia’s Skywatch enters the battlefield, detain target creature an opponent controls.
3/3

Mizzium Skin
Instant {C}
Target creature you control gets +0/+1 and gains hexproof until end of turn.
Overload 1

Runewing 3
Creature - Bird {C}
Flying
When Runewing dies, draw a card.
2/2

Soulsworn Spirit 3
Creature - Spirit {U}
Soulsworn Spirit is unblockable.
When Soulsworn Spirit enters the battlefield, detain target creature an opponent controls.
2/1

Voidwielder 4
Creature - Human Wizard {C}
When Voidwielder enters the battlefield, you may return target creature to its owner’s hand.
1/4

Black:
Reprint de Cremate, Mind Rot.

Assassin’s Strike 4
Sorcery {U}
Destroy target creature. Its controller discards a card.

Catacomb Slug 4
Creature - Slug {C}
2/6

Daggerdrome Imp 1
Creature - Imp {C}
Flying
Lifelink
1/1

Dark Revenant 3
Creature - Spirit {U}
Flying
When Dark Revenant dies, put it on top of its owner’s library.
2/2

Destroy the Evidence 4
Sorcery {C}
Destroy target land. Its controller reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.

Deviant Glee
Enchantment - Aura {C}
Enchant creature
Enchanted creature gets +2/+1 and has " : This creature gains trample until end of turn."

Drainpipe Vermin
Creature - Rat {C}
When Drainpipe Vermin dies, you may pay . If you do, target player discards a card.
1/1

Grave Betrayal 5
Enchantment {R}
Whenever a creature you don’t control dies, return it to the battlefield under your control with an additional +1/+1 counter on it at the beginning of the next end step. That creature is a black Zombie in addition to its other colors and types.

Launch Party 3
Instant {C}
As an additional cost to cast Launch Party, sacrifice a creature.
Destroy target creature. Its controller loses 2 life.

Perilous Shadow 2
Creature - Insect Shade {C}
1 : Perilous Shadow gets +2/+2 until end of turn.
0/4

Sewer Shambler 2
Creature - Zombie {C}
Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)
Scavenge 2
2/1

Shrieking Afflication
Enchantment {U}
At the beginning of each opponent’s upkeep, if that player has one or fewer cards in hand, he or she loses 3 life.

Slum Reaper 3
Creature - Horror {U}
When Slum Reaper enters the battlefield, each player sacrifices a creature.
4/2

Stab Wound 2
Enchantment - Aura {C}
Enchant creature
Enchanted creature gets -2/-2.
At the beginning of the upkeep of enchantment creature’s controller, that player loses 2 life.

Tavern Swindler 1
Creature - Human Rogue {U}
, Pay 3 life: Flip a coin. If you win the flip, you gain 6 life.
2/2

Terrus Wurm 6
Creature - Zombie Wurm {C}
Scavenge 6
5/5

Thrill-Kill Assassin 1
Creature - Human Assassin {U}
Deathtouch
Unleash
1/2

Zanikev Locust 5
Creature - Insect {U}
Scavenge 2
3/3

Red:
Reprint de Traitorous Instinct.

Annihilating Fire 1
Instant {C}
Annihilating Fire deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead.

Batterhorn 4
Creature - Beast
When Batterhorn enters the battlefield, you may destroy target artifact.
4/3

Bellows Lizard 1
Creature - Lizard {C}
: Bellows Lizard gets +1/+0 until end of turn.
1/1

Bloodfray Giant 2
Creature - Giant {U}
Trample
Unleash
4/3

Cobblebrute 3
Creature - Elemental {C}
5/2

Dynacharge
Instant {C}
Target creature you control gets +2/+0 until end of turn.
Overload 2

Electrickery
Instant {C}
Electrickery deals 1 damage to target creature you don’t control.
Overload 1

Explosive Impact 5
Instant {C}
Explosive Impact deals 5 damage to target creature or player.

Goblin Rally 3
Sorcery {U}
Put four 1/1 red Goblin creature tokens onto the battlefield.

Gore-House Chainwalker 1
Creature - Human Warrior {C}
Unleash
2/1

Lobber Crew 2
Creature - Goblin Warrior {C}
Defender
: Lobber Crew deals 1 damage to each opponent.
Whenever you cast a multicolored spell, untap Lobber Crew.
0/4

Minotaur Aggressor 6
Creature - Minotaur Berserker {U}
First strike, haste
6/2

Pursuit of Flight 1
Enchantment - Aura {C}
Enchant creature
Enchanted creature gets +2/+2 and has " : This creature gains flying until end of turn."

Racecourse Fury
Enchantment - Aura {U}
Enchant land
Enchanted land has " : Target creature gains haste until end of turn.

Splatter Thug 2
Creature - Human Warrior {C}
First strike
Unleash
2/2

Survey the Wreckage 4
Sorcery {C}
Destroy target land. Put a 1/1 red Goblin creature token onto the battlefield.

Tenement Crasher 5
Creature - Beast {C}
Haste
5/4

Vandalblast
Sorcery {U}
Destroy target artifact you don’t control.
Overload 4

Viashino Racketeer 2
Creature - Viashino Rogue {C}
When Viashino Racketeer enters the battlefield, you may discard a card. If you do, draw a card.
2/1

Green:
Reprint de Giant Growth e Seek the Horizon.

Aerial Predation 2
Instant {C}
Destroy target creature with flying. You gain 2 life.

Archweaver 5
Creature - Spider {U}
Reach, trample
5/5

Axebane Stag 6
Creature - Elk {C}
6/7

Brushstrider 1
Creature - Beast {U}
Vigilance
3/1

Centaur’s Herald
Creature - Elf Scout {C}
2 , Sacrifice Centaur’s Herald: Put a 3/3 green Centaur creature token onto the battlefield.
0/1

Chorus of Might 3
Instant {C}
Until end of turn, target creature gets +1/+1 for each creature you control and gains trample.

Drudge Beetle 1
Creature - Insect {C}
Scavenge 5
2/2

Druid’s Deliverance 1
Instant {C}
Prevent all combat damage that would be dealt to you this turn. Populate.

Gobbling Ooze 4
Creature - Ooze {U}
, Sacrifice another creature: Put a +1/+1 counter on Gobbling Ooze.
3/3

Horncaller’s Chant 7
Sorcery {C}
Put a 4/4 green Rhino creature token with trample onto the battlefield, then populate.

Korozda Monitor 2
Creature - Lizard {C}
Trample
Scavenge 5
3/3

Mana Bloom X
Enchantment {R}
Mana Bloom enters the battlefield with X charge counters on it.
Remove a charge counter from Mana Bloom: Add one mana of any color to your mana pool. Activate this ability only once each turn.
At the beginning of your upkeep, if Mana Bloom has no charge counters on it, return it to its owner’s hand.

Oak Street Innkeeper 2
Creature - Elf {U}
As long as it’s not your turn, tapped creatures you control have hexproof.
1/2

Rubbleback Rhino 4
Creature - Rhino {C}
Hexproof
3/4

Savage Surge 1
Instant {U}
Target creature gets +2/+2 until end of turn. Untap that creature.

Stonefare Crocodile 2
Creature - Crocodile {C}
2 : Stonefare Crocodile gains lifelink until end of turn.
3/2

Towering Indrik 3
Creature - Beast {C}
Reach
2/4

Urban Burgeoning
Enchantment - Aura {C}
Enchant land
Enchanted land has "Untap this land during each other player’s untap step."

Multicolored:
Trestle Troll 1
Creature - Troll {C}
Defender, Reach
1 : Regenerate Trestle Troll
1/4

Chemister’s Trick
Instant {C}
Target creature you don’t control gets -2/-0 until end of turn and attacks this turn if able.
Overload 3

Common Bond 1
Instant {C}
Put a +1/+1 counter on target creature.
Put a +1/+1 counter on target creature.

Coursers’ Accord 4
Sorcery {C}
Put a 3/3 green Centaur creature token onto the battlefield, then populate.

Dramatic Rescue
Instant {C}
Return target creature to its owner’s hand. You gain 2 life.

Essence Backlash 2
Instant {C}
Counter target creature spell. Essence Backlash deals damage equal to that spell’s power to its controller.

Fall of the Gavel 3
Instant {U}
Counter target spell. You gain 5 life.

Hellhole Flailer 1
Creature - Ogre Warrior {U}
Unleash
2 , Sacrifice Hellhole Flailer: Hellhole Flailer deals damage equal to its power to target player.
3/2

Hussar Patrol 2
Creature - Human Knight {C}
Flash, Vigilance
2/4

Izzet Staticaster 1
Creature - Human Wizard {U}
Flash, Haste
: Izzet Staticaster deals 1 damage to target creature and each other creature with the same name as that creature.
0/3

New Prahv Guildmage
Creature - Human Wizard {U}
: Target creature gains flying until end of turn.
3 : Detain target nonland permanent an opponent controls.
2/2

Rakdos Ragemutt 3
Creature - Elemental Hound {U}
Lifelink, haste
3/3

Righteous Authority 3
Enchantment - Aura {R}
Enchant creature
Enchanted creature gets +1/+1 for each card in its controller’s hand.
At the beginning of the draw step of the enchanted creature’s controller, that player draws an additional card.

Rites of Reaping 4
Sorcery {U}
Target creature gets +3/+3 until end of turn. Another target creature gets -3/-3 until end of turn.

Search Warrant
Sorcery {C}
Target player reveals his or her hand. You gain life equal to the number of cards in that player’s hand.

Skull Rend 3
Sorcery {C}
Skull Rend deals 2 damage to each opponent. Those players each discard two cards at random.

Skymark Roc 2
Creature - Bird {U}
Flying
Whenever Skymark Roc attacks, you may return target creature defending player controls with toughness 2 or less to its owner’s hand.
3/3

Spawn of Rix Maadi 3
Creature - Horror {C}
Unleash
5/3

Teleportal
Sorcery
Target creature you control gets +1/+0 until end of turn and is unblockable this turn.
Overload 3

Thoughtflare 3
Instant {U}
Draw four cards, then discard two cards.

Treasured Find
Sorcery {U}
Return target card from your graveyard to your hand. Exile Treasured Find.

Risen Sanctuary 5
Creature - Elemental {U}
Vigilance
8/8

Vitu-Ghazi Guildmage
Creature - Dryad Shaman {U}
4 : Put a 3/3 green Centaur creature token onto the battlefield.
2 : Populate.
2/2

Frostburn Weird
Creature - Weird {C}
: Frostburn Weird gets +1/-1 until end of turn.
1/4

Deathrite Shaman
Creature - Elf Shaman {R}
: Exile target land from a graveyard. Add one mana of any color to your mana pool.
, : Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
, : Exile target creature card from a graveyard. You gain 2 life.
1/2

Golgari Longlegs 3
Creature - Insect {C}
5/4

Rakdos Cackler
Creature - Devil {U}
Unleash
1/1

Sundering Growth
Instant {C}
Destroy target artifact or enchantment, then populate.

Vassal Soul 1
Creature - Spirit {C}
Flying
2/2

Artifact:
Civic Saber 1
Artifact - Equipment {U}
Equipped creature gets +1/+0 for each of its colors.
Equip 1

Street Sweeper 6
Artifact Creature - Construct {U}
Whenever Street Sweeper attacks, destroy all Auras attached to target land.
4/6

Land:
Rogue’s Passage
Land {U}
: Add 1 to your mana pool.
4, : Target creature is unblockable this turn.

Event Decks packaging

Cumps
-------------------------
You know the drill by now. Para libertar o espaço nesta secção, peço-vos que coloquem via post futuros previews de Return to Ravnica que sejam leaked durante o periodo deste dia até ás 05:00 (5am) do próximo dia (September 18th), neste tópico para serem posteriormente adicionados a este post principal. Esta nota irá ser repetida em todos os tópicos de previews oficiais diários que sejam feitos na secção. Thanks.
Alterado a 9/18/2012 2:30:12 AM por S1NE4T3R

S1NE4T3R

Moderador
De: Laranjeiro
9/18/2012 2:32:22 AM
Update
Trestle Troll e um link para o MythicSpoiler (onde podem ver as imagens dos previews todos até agora incluindo este lote gigante que saiu hoje) adicionados acima.

Cumps

stradaboda


De: faro
9/18/2012 2:19:24 AM
re
esse humano e...simplesmente horrivel, nossa senhora , para que fazem eles essas barbaridades?

milton18


Moderador
De: Aveiro
9/18/2012 2:10:42 AM
r


"What about the guild champions? Let’s just say that we chose to not put the champions in Return to Ravnica or Gatecrash, but I wouldn’t count them out just yet."

tidus_vmt


De: Vaiamonte
9/17/2012 10:11:45 PM
rsp
Talvez tenham deixado os Guild Champions para Sinker.

Definitivamente dos melhores sets de que tenho memória desde que perco tempo com isto... que é como quem diz, desde Odissey.

S1NE4T3R

Moderador
De: Laranjeiro
9/17/2012 5:59:32 PM
Re
Já faço update ao tópico para incluir os cards todos que foram leaked.

E as Keyrunes foram leaked bem antes das 5am. Logo estão no tópico abaixo.

Aparentemente não deve haver guild champions legendary. Só se eles considerarem as 5 pre-re promos (que também são as intro pack promos) como uma especie de "champions". Eu até acho que eles encaixam, apesar de não serem legendary.

Cumps

BMBA

De: Fazendas de Almeirim
9/17/2012 5:56:36 PM
re
Um set fraquinho?
Decididamente não quero beber o mesmo que tu stradaboda. XD


hugor

De: Porto
9/17/2012 2:35:07 PM
re
Não vão existir Guild Champions tipo no set Ravnica original?
Golgari tinha a Savra como champion da guild e as Sisters of Stone Death como lideres, tinha ideia que disseram que fariam champions para cada guild.
Para ja so lideres.
Alguem sabe mais sobre isto?




Alterado a 9/17/2012 2:36:30 PM por hugor

stradaboda


De: faro
9/17/2012 2:26:02 PM
re
aqui: http://mtgsalvation.com/return-to-ravnica-spoiler.html , tenho a dizer que e um set muito fraquinho , selesnya nao vale nada.

tidus_vmt


De: Vaiamonte
9/17/2012 2:03:21 PM
rsp
O set já foi revelado (quase) por completo por alguém dos fóruns do Mtgsalvation.com .

Ainda há umas quantas cartas bastante acima da média.
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