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Boosters e Packs:
Archenemy Game Pack - Assemble the Doomsday Machine |
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It is not strength that wins battles but intelligence. The weak-minded cannot possibly appreciate the grandeur of your plans. Fortunately for them, they will not survive long enough to comprehend the depths of their ignorance.
A little careful planning and some deadly devices will spell doom for everyone else. In addition to being efficient in combat, most of the creatures in your deck serve some other purpose. Metallurgeon and Leonin Abunas can help protect your nascent apocalyptic machine. Meanwhile, Ethersworn Canonist and Lodestone Golem make life miserable for any who stand against you.
Several parts of your deck are dedicated to artifacts that produce mana. This helps you not only cast spells earlier but ensures you always have the correct colors of mana available. Should any opposing creatures actually be worthy of your attention, you do have ways to dispatch them, such as Spin into Myth and Unmake. Sorcerer`s Strongbox keeps your hand full and the pressure on.
Your enemies may not understand the splendor of your schemes, but they will soon learn they are inadequate to handle them. Your superior knowledge translates into your enemies` despair with My Genius Knows No Bounds and Your Puny Minds Cannot Fathom. Perhaps the most devastating and demoralizing scheme available to you is The Pieces Are Coming Together, which can lead to shockingly powerful turns. Obsolete them all, and show them the true power of the archenemy.
Main Deck:
1 Architects of Will
1 Duplicant
1 Ethersworn Shieldmage
1 Juggernaut
1 Leonin Abunas
1 Lodestone Golem
1 Magister Sphinx
1 Master Transmuter
1 Memnarch
1 Metallurgeon
2 Sanctum Gargoyle
1 Sundering Titan
1 Synod Centurion
2 Æther Spellbomb
2 Agony Warp
1 Azorius Signet
1 Batwing Brume
1 Dimir Signet
1 Dreamstone Hedron
1 Everfl owing Chalice
1 Fieldmist Borderpost
1 Lightning Greaves
1 March of the Machines
1 Mistvein Borderpost
1 Obelisk of Esper
1 Skullcage
1 Sorcerer`s Strongbox
1 Spin into Myth
1 Sun Droplet
1 Synod Sanctum
1 Thunderstaff
1 Unbender Tine
1 Unmake
10 Island
7 Plains
5 Swamp
2 Terramorphic Expanse
Scheme Deck:
1 All in Good Time
1 Behold the Power of Destruction
1 Embrace My Diabolical Vision
2 Feed the Machine
1 I Delight in Your Convulsions
2 I Know All, I See All
2 Ignite the Cloneforge!
1 Introductions Are in Order
2 The Iron Guardian Stirs
1 My Genius Knows No Bounds
1 Nothing Can Stop Me Now
2 The Pieces Are Coming Together
1 Realms Befitting My Majesty
1 Your Fate Is Thrice Sealed
1 Your Puny Minds Cannot Fathom
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Archenemy Game Pack - Bring About the Undead Apocalypse |
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The living have held sway over the Multiverse for far too long. At your hand, flesh will surrender to the inescapability of the grave. The fallen will rise once again, and society`s tenuous grasp on order will give way to the simplicity of rot and the beauty of decay.
Filling graveyards with creature cards is a significant part of your strategy. And while this obviously includes killing opposing threats, you`ll also have several opportunities to fill your own graveyard to great advantage. Use Zombie Infestation to discard expensive powerhouses like Avatar of Woe, and you`ll set yourself up with a fantastic target for spells like Zombify.
Of course, your enemies will probably summon fantastic beasts, stalwart soldiers, and weird flying things to stop you. Such distasteful disharmony. Fortunately, you can unite them all in death`s sweet embrace. Your unholy arsenal includes spells with pinpoint accuracy like Terminate and ones that indiscriminately slaughter like Infest.
Your schemes will help you overcome the moratl coil. Only Blood Ends Your Nightmares saddles one of your opponents with an unsavory choice, and death is the inevitable result. Once the graveyards are full, The Dead Shall Serve and My Undead Horde Awakens can give creatures a second chance at the battlefield, this time to do your sinister bidding. Extinguish them all, and show them the true power of the archenemy.
Main Deck:
1 Artisan of Kozilek
1 Avatar of Discord
1 Avatar of Woe
1 Bog Witch
1 Cemetery Reaper
1 Corpse Connoisseur
1 Dregscape Zombie
1 Extractor Demon
1 Festering Goblin
2 Infectious Horror
1 Kaervek the Merciless
1 Rakdos Guildmage
1 Reassembling Skeleton
1 Scion of Darkness
1 Shriekmaw
2 Twisted Abomination
1 Urborg Syphon-Mage
1 Vampiric Dragon
1 Beacon of Unrest
1 Bituminous Blast
1 Incremental Blight
1 Inferno Trap
1 Infest
1 Makeshift Mannequin
2 Rakdos Signet
1 Reanimate
2 Sign in Blood
2 Terminate
1 Torrent of Souls
1 Zombie Infestation
1 Zombify
2 Barren Moor
7 Mountain
2 Rakdos Carnarium
13 Swamp
Scheme Deck:
2 Choose Your Champion
1 Dance, Pathetic Marionette
2 The Dead Shall Serve
1 A Display of My Dark Power
2 Every Hope Shall Vanish
1 I Delight in Your Convulsions
1 Introductions Are in Order
1 Mortal Flesh is Weak
1 My Undead Horde Awakens
2 Only Blood Ends Your Nightmares
1 Realms Befitting My Majesty
2 Rotted Ones, Lay Siege
1 Surrender Your Thoughts
1 Your Fate Is Thrice Sealed
1 Your Puny Minds Cannot Fathom
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Archenemy Game Pack - Scorch the World with Dragonfire |
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Second only to the majesty of... well, you... is the majesty of dragons. As terrifying as they are timeless, deragons will be your brushes as you paint your masterpiece: a world aflame.
Your deck`s approach is fairly straightforward: keep the most serious threats in check and cast your large, powerful Dragon cards as quickly as possible. Accelerators like Seething Song, Thran Dynamo, and even Dragonspeaker Shaman give you the fuel to start your fiery assault on the fragile. You also get to toy with your opponents` minds thanks to the morph mechanic. Is your attacking face-down creature a lowly Skirk Marauder or a mighty Imperial Hellkite? If only panic were flammable.
As the annihilation progresses, behold your enemies and their mightiest creations, futilely trying to stop you, and simply set them on fire. Cackle with glee as Fireball, Savage Twister, and the impressive Chandra`s Outrage litter the battlefield with ashen remains of that which would overthrow you.
In additiion to your inferno-inducing arsenal of spells, you have access to hellish schemes ready to obliterate your enemies at a moment`s notice. Approach My Molten Realm doubles all damage dealt, shifting your opponents from crispy to extra crispy. Although you may be outnumbered, you can take control of the situation, and most everything else, with My Crushing Masterstroke. Burn them all, and show them the true power of the archenemy.
Main Deck:
1 Battering Craghorn
1 Chameleon Colossus
2 Dragon Whelp
2 Dragonspeaker Shaman
1 Fierce Empath
1 Flameblast Dragon
2 Furnace Whelp
1 Gathan Raiders
1 Hellkite Charger
1 Imperial Hellkite
1 Kilnmouth Dragon
1 Ryusei, the Falling Star
1 Skirk Commando
1 Skirk Marauder
1 Taurean Mauler
1 Two-Headed Dragon
2 Branching Bolt
1 Breath of Darigaaz
1 Chandra`s Outrage
1 Colossal Might
1 Dragon Breath
2 Dragon Fodder
1 Fireball
1 Fires of Yavimaya
2 Gruul Signet
1 Savage Twister
2 Seething Song
1 Thran Dynamo
1 Volcanic Fallout
5 Forest
2 Kazandu Refuge
17 Mountain
Scheme Deck:
2 All Shall Smolder in My Wake
1 Approach My Molten Realm
1 The Fate of the Flammable
2 I Bask in Your Silent Awe
1 I Delight in Your Convulsions
1 Introductions Are in Order
1 Know Naught but Fire
2 Look Skyward and Despair
1 My Crushing Masterstroke
2 My Wish Is Your Command
1 Realms Befitting My Majesty
1 Tooth, Claw, and Tail
2 Which of You Burns Brightest?
1 Your Fate Is Thrice Sealed
1 Your Puny Minds Cannot Fathom
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Archenemy Game Pack - Trample Civilization Underfoot |
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Brutality. It defines your every action as you ascend to complete domination. It also epitomizes the forces that serve as the pillars to that ascendancy. Your victory is as inevitable as evolution, and the time to rid yourself of the unevolved is now.
You are a champion of the natural order, and as such, you bask in the bounty of nature`s resources. Use cards like Fertilid, Leaf Gilder, and Sakura-Tribe Elder to increase the mana you have available. This extra mana will come in handy as you power out savage creatures like Feral Hydra and Kamahl, Fist of Krosa. You will often be able to overwhelm one or two opponents before they can muster a defense.
Although your deck excels at supplying powerful creatures to the battlefield, your other spells are formidable as well. And, like nature, many of them can adapt to changing conditions. Oblivion Ring ably eliminates a variety of troublesome permanents. Cards like Primal Command and Wax / Wane perform many functions, depending on the situation.
Your schemes support your overall strategy mostly by putting more creatures onto the battlefield and making the ones already there even deadlier. Both Evil Comes to Fruition and Roots of All Evil crowd the battlefield in your favor, and The Very Soil Shall Shake ensures your creatures are hitting harder. Stomp them all, and show them the true power of the archenemy.
Main Deck:
1 Feral Hydra
2 Fertilid
1 Forgotten Ancient
1 Hunting Moa
1 Kamahl, Fist of Krosa
1 Krosan Tusker
1 Leaf Gilder
1 Molimo, Maro-Sorcerer
1 Pale Recluse
2 Sakura-Tribe Elder
1 Selesnya Guildmage
1 Shinen of Life`s Roar
1 Thelonite Hermit
1 Verdeloth the Ancient
2 Wall of Roots
1 Watchwolf
2 Wickerbough Elder
2 Yavimaya Dryad
1 Armadillo Cloak
1 Fog
1 Gleeful Sabotage
1 Harmonize
1 Heroes` Reunion
2 Oblivion Ring
1 Path to Exile
1 Plummet
1 Primal Command
1 Rancor
1 Spider Umbra
1 Wax / Wane
10 Forest
1 Graypelt Refuge
1 Khalni Garden
1 Krosan Verge
1 Llanowar Reborn
1 Mosswort Bridge
1 Nantuko Monastery
5 Plains
1 Secluded Steppe
1 Tranquil Thicket
1 Vitu-Ghazi, the City-Tree
Scheme Deck:
2 Every Last Vestige Shall Rot
1 Evil Comes to Fruition
1 I Call on the Ancient Magics
1 I Delight in Your Convulsions
1 Into the Earthen Maw
1 Introductions Are in Order
1 May Civilization Collapse
2 Nature Demands an Offering
2 Nature Shields Its Own
1 Realms Befitting My Majesty
2 Roots of All Evil
1 The Very Soil Shall Shake
1 Your Fate Is Thrice Sealed
1 Your Puny Minds Cannot Fathom
2 Your Will is Not Your Own
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