Hexproof +2: Each opponent loses 3 life and you gain 3 life. 0: You draw two cards. Then each opponent may scry 1. -3: Exile target creature or enchantment. If it wasn’t an Aura, create a token that’s a copy of it, except it’s a 1/1 white Spirit creature with flying in addition to its other types. Em português Hexproof +2: Each opponent loses 3 life and you gain 3 life. 0: You draw two cards. Then each opponent may scry 1. -3: Exile target creature or enchantment. If it wasn’t an Aura, create a token that’s a copy of it, except it’s a 1/1 white Spirit creature with flying in addition to its other types. |
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